construct2shadereffects

Construct 2 Shader Effects #13 – Voronoi Effect

Here is the 13th shader effect from GamesWarp Studio – a three layer Voronoi shader effect. Take a look at the demo below to see the effect in action. You can click the image logo at the top to randomize settings as well as to toggle layers 2 and 3 on and off. We sincerely hope you like this!

To view the embedded app on this page as a standalone page, click here.

The shader comes with 15 input fields and works best at maximum height and width settings for your game or application running on Construct 2. Here is a description of the 15 input fields:

  • the first parameter allows you to choose between a Chebyshev function or the more conventional one in generating the Voronoi effect.
  • the second and third parameter allows you to toggle on and off the 2nd and 3rd layers,
  • the next three parameters govern the thickness of the lines used for each of the 3 layers,
  • following that, the next three parameters let you program the zoom factor for each of the 3 layers,
  • the next batch of parameters allow you to set the velocity for each of the 3 layers, and finally
  • the last 3 parameters control the red, green, and blue color of the entire Voronoi effect.

To download the Voronoi shader, please head over to our Patreon page and consider contributing any amount for our effort. You will get to download the file once you become a patron (even if you are only “supporting” – we are still happy you are interested in the shader effect). Alternatively, we also welcome your donations of any amount which you can send via the button found on the right margin. If you decide to pursue the latter option, we will then contact you and send you the Voronoi shader zip file with instructions on how to install it. You will also find the above sample capx demo project within. We welcome all queries and requests for this shader… you may also participate on the Scirra forum.

PS: The background image can be found at Wikimedia Commons.

construct2shadereffects

Construct 2 Shader Effects #12 – Plasma Effect

Here is the twelveth shader effect from GamesWarp Studio – a plasma effect. Unlike the Plasma Rainbow effect we did earlier, this effect gives you several parameters that you can tweak. Take a look at the demo below to see the effect taking place. You can click anywhere in the window to randomize settings. The spaceship was again taken from the OpenGameArt website… while the sound effect is provided by Scirra in their Sound Blaster Demo.

We sincerely hope you like this!

To view the embedded app on this page as a standalone page, click here.

The shader comes with six input fields: a zoom factor (for whether you want to see “Drops of Jupiter” up close or to see them from afar), two direction fields that sets off the direction of the plasma flow in a pseudo-random direction, and three color components (red, green, blue) to control the plasma colors. Incidentally, you can also see the Normal Mapping Shader Effect in action if you mouse over the spaceship. The spaceship uses positional audio, so enjoy the sound of the rocket jets as the spaceship travels across the screen.

To download the Plasma shader, please head over to our Patreon page and consider contributing any amount for our effort. You will get to download the file once you become a patron (even if you are only “supporting” – we are still happy you are interested in the shader effect). Alternatively, we also welcome your donations of any amount which you can send via the button found on the right margin. If you decide to pursue the latter option, we will then contact you and send you the Plasma shader zip file with instructions on how to install it. You will also find the above sample capx demo project within.

We welcome all queries and requests for this shader… you may also participate on the Scirra forum.